Use 4 balls per turn, staying behind the foul line. Players stand on opposite ends of the table.
set up
team play
Use 8 balls, four balls per team. Each team will have their teammate at the opposite
end of the table. A player should roll all four balls before the other team rolls.
Choose Your Game (Using 4 balls/turn)
One Ball - Roll one ball at a time
One-Two-One Ball - Roll one ball, then two balls, then one ball
Two Ball - Roll two balls at a time
Three Ball - Roll three balls at a time, then roll one ball
Four Ball - Roll all four balls at once
Once the game is chosen, each player rolls the same number
of balls per turn through the duration of the game.
Same rules apply for each game.
how to play
Play to 21 points.
Roll a “SKEECH” and automatically receive 21 points at any time in the game.
How to roll a “SKEECH.” A player scores all four balls in one turn. Three out of
those four balls are scored in each point value (1pt, 3pt and 5pt) and the fourth ball
is scored in any point value.
If a player goes over 21 points, the player’s score goes back to 15 points and the
player continues rolling any remaining balls. If a “SKEECH” is rolled, this negates
a player going over and automatically gives the player 21 points.
Once a player rolls 21 points or rolls a “SKEECH,” give any remaining balls to
your opponent.
The opposing player ALWAYS gets one final roll of 4 balls to try and tie the game
at 21 points or roll a “SKEECH.”
If there is no tie, the player with 21 points wins.
If there is a tie, the game goes to Sudden Death.
Sudden Death - Each player will roll one turn, using four balls, staying consistent
with the game chosen, (One Ball, Two Ball or Four Ball) high score wins.
If there is another tie, Sudden Death repeats until someone wins.
how to play
All players stand 11 feet from the board to throw.
First player throws 3 rings one at a time at the board - all 3 rings should be the same color.
The goal is to hook the rings onto one of the hooks.
hook3y
scoring
For each ring that stays on the hook, the player gets that number of points labeled on that hook. Add the points together and that is the player's score for the round.
Do this for each player to complete the round.
The first player to reach a score of exactly 51 at the end of the round wins. If the player goes over 51, the number of points over is subtracted from 51 to start the next round.
In the event of a tie at the end of the round. The tied players play an additional round and the highest score at the end of the round wins.
For standard games, use the round rings. For a more challenging game use the egg shaped rings.
Terraball rules
Choose Sides. 1-2 Players Per Side (Singles or Doubles)
Arrange Course (Players agree on course layout.)
One side rolls all the balls first. (7 small + 1 TerraBall) Flip a coin, or simply agree who goes first.
A player’s (or team’s) turn consists of rolling all available balls towards the opponents holes at the other side of the table. The object is to make the balls into the holes, and not the trap area at the back.
Balls that do not fall into a pocket or trap are still in play during a player's turnven if they come to rest on the playing field. You may combo balls together to score.
Balls may be rolled in any order, and multiple balls may be in motion at the same time.
After all balls have been rolled, any balls that remain on the table are cleared and points are tallied from the different holes.
After your opponent(s) turn, you may choose to move the hole positions before their next turn.
Game is a race to 30 points.
Match = Best of 3 Games.
Switch Sides after the first game. Change the course if tied after 2 games.
scoring
Small Ball into Large Hole = 1pt Small Ball into Small Hole = 5pts TerraBall into Large Hole = 5pts TerraBall into Small Hole = 15pts
Keeping Score on the Abacus
Natural Beads = 1pt Black Beads = 5pts Each side keeps their own score on the abacus.
House rules
Ball must be released onto cloth first, and within 12” from the edge of the playing field.
No “Field Piece” TerraForms may be placed within 12” of the edge of the playing field.
“Rail Piece” TerraForms may be placed along the rails of the table within the 12” area mentioned above.
A Ball that rolls back into your own trap area may be re-rolled.
A Ball that rolls back into a pocket is an “Own Goal” and the points are given to your opponent.
object
The object of TerraBall is to make the balls into the holes at your opponent’s end of the table and accumulate points. More points are awarded for making the balls into the smallest holes.
The TerraBall is worth the most points. A player or team wins by scoring as many points as agreed to. Generally, a TerraBall game is played to 30 or 50 points.